Next problem would be is that the game takes too long to load especially if you just started out. I practically took a nap first before I finally got to create my character, that's after the third time I tried creating a character without forcing the game to close, thinking that the game crashed on me.
Still, with the initial frustrations the game gave me I can really say that the game did some things right. The character creation is superb. You can really be picky on how your character looks like right to the tiniest detail.
The job class too is something that brings that comfy feeling of something new to the genre, there is no "super culture" in Age of Conan that has can become every job class that is available, though I really cannot remove the idea that maybe this is brought by the history of the game rather than the game itself.
The combat system on the other hand is the game's strength and weakness. How so? Well I must say that Funcom did a swell job with the in-game combat system because it really makes you feel like you are a swashbuckling hero or villain, however, looking at the game in the long run it becomes tedious and cumbersome. As soon as the novelty of the combat system disappears, you are going to start wishing that they should not have included that into the game.
Overall, Age of Conan is a game that has a lot of things done right, however, the game has a lot of things wrong too, the thing is, most of the things wrong in Age of Conan are the things that make a game a great MMO. The game's fanservice may not be enough to cover the problems the game has.
Pros:
- The combat system is a refreshing change from the point and click gameplay
- The environment is beautifully done and really completes the AOC feel
- Unique skill allocation system is a change from the usual skill system found on MMOs
Cons:
- The combat system becomes tedious in the long run.
- The game freezes at the most inconvenient time
- Long loading periods.



